===========================================================================
Advanced engine needed  : ZDaemon
Primary purpose         : Deathmatch
===========================================================================
Title                   : agahz
Filename                : agahz.wad
Release date            : 03.11.2009
Author                  : many
Email Address		: agahzteam@gmail.com
Misc. Author Info       : Idea                   MARDERIII && Far
                          map 01                 MARDERIII && Far
                          maps 02,04,05,09,15-17 Far
                          maps 23,24,28-31       Far
                          maps 03,07,10          MARDERIII
                          maps 06,08,12,14       DkZ
                          maps 11,25-27,32       Yak-9U
                          maps 13,18,19          Const
                          maps 20-22             nrM
			  Description	         Yak, Victar && Const
                          Hints below            Const
                          Other wad stuff        agahz team

Description             : This is not a classic DM. 
This is not a new-school DM. This is AgaHz.
One very boring day, two doomers, whiling away the time, amused themselves
playing ZDaemon and constantly changing its settings. Suddenly they
stumbled upon the "teleporting missiles" flag (not only players can go
through the teleports but also missiles, plasma, and BFG balls) and found
it quite amusing. One of them hit upon the idea of placing two teleports in
front of each other and launching a rocket into them. Unfortunately, such
a primitive map couldn't become a foretype of perpetual motion, but it was
this map (or rather its improved version) that was the starting point of
one of the most insane megawads in DOOM History - agahz.wad... 
Contrary to the root idea, agahz is now based not only on the "teleporting
missiles" flag but also on many other features of ported (and even vanilla)
Doom; some of our crazy and crackpot ideas played a very important role
here too. Eventually we got a wad where players have to combat not so much
opponents as cruel environment. Players will shoot in pitch darkness,
bladerun, butt against invisible walls, die from their own rockets, and
so on. You won’t be left untouched by the map design too: instead of
the usual UAC bases, catacombs, hell grounds, you will battle in
the clouds, at a graveyard and even in a crap-house. 
All in all, it is impossible to tell you everything about it, you should
just see it for yourself. So play and enjoy!

Recommended to play with "teleportings missiles" and jumps enabled


Some hints and thoughts especially for you (who read manuals)
map01 "Bad idea"        Missiles can also teleport
map02 "Double"          Nothing is what it seems
map03 "Hitler caput"    Do you want to be alive?
map04 "Bladerun"        Timing is everything (...and luck of course)
map05 "Claustrophobia"  It's a time bomb
map06 "Bloodshot"       Don't be straight
map07 "Blast pit"       Do you want to spawn?
map08 "Camp spiral"     King of the Hill
map09 "Slaughter"       There IS a SSG
map10 "Ambush"          Do you really know the BFG?
map11 "Vector"          There are secret moves
map12 "Telefragorama2"	I hope you are fast, cowboy
map13 "En Try Way"      There is no place to hide, or is there?
map14 "Green shit"      This map isn't strange, so grab your RL!
map15 "Lightness label"	Shadows, sounds still work when you are blind
map16 "Laserattack"     Are you fast and watchful?
map17 "Roundabout"      You are disobedient, aren't you?
map18 "Behind curtains" Tear them with your gun or hide behind
map19 "No way"          Use the grid
map20 "Govno factory"   Not all buttons are good, so kill the camper
map21 "Crossfire"       There are classic secrets here.
map22 "Rocket fun"      The web is always deadly...when the spider has come
map23 "Toilet"          That tank can be discharged
map24 "Chess Mate"      Jumpstyle, yo!
map25 "UpgShoot!"       2dmmaps is still alive
map26 "Big Fuckin Fail" Some of us know how to use BFG in open areas.
map27 "False thoughts"  Try it yourself
map28 "Marathon"        Do you want to run?
map29 "Agoraphoby"	    Did you know that Pharaoh was a sniper?
map30 "Goth's fight"    Remember, do not shoot the crosses
map31 "Gothic Cave"	    Left hand rule... It's a very simple maze
map32 "Angel's Fight"   These clouds are solid

Additional Credits to   : Doom - ID Software, ZDoom - Randy Heit, 
                          ZDaemon - ZDaemon staff
===========================================================================
* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes (skies)
Dehacked/BEX Patch      : Yes
Demos                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-32
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : Deathmatch 5+ Players
Difficulty Settings     : Not implemented



* Construction *

Base                    : New from scratch 
                         (except MAP13 which is modified Doom II MAP01)
Editor(s) used          : Doom Builder 1 & 2, MS Paint, Slumped, XWE
Known Bugs              : Rockets do not fly correctly on MAP29 and MAP30
                          in single player mode


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.

You MAY distribute this file, provided you include this text file, with no
modifications.
You may distribute this file in any electronic format (BBS, Diskette, 
CD, etc) as long as you include this file intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://doomdev.idkfa.ru/
