Player Dive Kicking sprites:
mickeeyoofers, SkeletronMK666

Cyrax's New SawBlade:
3d Model Credits:
"Sawblade" (https://skfb.ly/69HUy) by azzajess is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Other Graphics done by: SkeletronMK666
New Decorate: SkeletronMK666, IDGames

Cyrax's NEW 1.9 Plasma Rifle Sprites by Vostyok


DECORATE CODE FROM FISTREDUX WAS USED TO MAKE THE ICE AXE CODING AND MANY OTHER
THINGS, ALL COPIED CODE CREDITS BELONG TO IT'S RESPECTIVE CREATOR: That_One_Doom_Mod, Wh1teFang

ICEAXE artwork by skeletronMK666, animation for axe, flamesword, and scorpoin dual swords made by "TankTheta"

cyrax's bomb DECORATE decorate from ProjectAngel's 40mmGrenadeLauncher
from realm667

IceBall DECORATE edited form freezrifle code form realm667


All sounds used (with permission/free use) are from various mods such as Brutal DOOM, Insanity's Requiem, 
Complex DOOM and previous versions of Project Brutality.-special thanks wolvexus

Games that I have used sounds from are Black Ops I/II/III, Infinite Warfare, Advanced Warfare, Modern Warfare, 
and Gears of War (5?).

ice spike and icebomb sounds form freesound.org

some sounds and sprites where ripped form UMK3 provided by https://www.mortalkombatwarehouse.com/

ammo regen code for the FREEZEHANDS copied from fistredux on realm667 and all associated credits
belong to the creators of the fist redux for the game machanic.

i do not own the rights to mortal kombat or doom, this is a non profit mod
made as a fan out of passion.

other sprites where edited for hand and weapon sprites to various degrees form
other games such as, duke nukem, doom, system shock, hexen, and shadow warrior
by: SkeletronMK666, and animation fixes and sprite art: TankThea.

smoke's track bomb edied from sprites form shadow warrior

coding for the COMBOTOEKN2 COMBOCLONE attack done with help form kaapeli47

dual ninja swords sounds form Counter Strike: Source by Valve Software

ice axes sounds where mixed by SkeletronMK666, sounds mixed form hexen and freesounds.org

Cyrax, Smoke, and Sektor's Laser sword sounds come from star wars, Disney/LucasFilm credited
also ripped form Xim's StarWars PK3 mod.

RAIN'S Water jet sprites are ripped form sonic the hedgehog 3


CYRAX'S Barrage gun sound mixed form the DOOM 64 shotgun

Smoke and cyrax's Chaingun weapon sounds taken from the machinegun
sound form Insanity Deathmatch V 1.11, witch is the Machinegun sound form quake 2

--------------------------------

Raiden credits:

Lighting rod:
downloaded form Realm667
sprites- Blood, Evil Space Tomato
sounds- Heritic, Mortal Kombat
DECORATE- SkeletronMK666, IDgames

-

Raiden hand sprites: Duke Nukem, Hexen, Heretic, PowerSlave, Blood, and Brutal DOOM, and, Shadow Warrior
altred/edited by SkeletronMK666 for use in Ultimate Mortal Kombat DOOM Z v1.1

-

sounds: Hexen, Heritic, and Mortal Kombat II

-

Decorate: edited from source code taken form zdoom wiki, IDgames, by SkeletronMK666

-

Player Sprites: Edited from Melee allied marines and sprite bashed with Menelkir sprites
form hexen by SkeletronMK666.

-

Mug sprites: edited from doom guy Mug sprites by SkeletronMK666

---------------------------------------
Kotal Kahn:

Macuahuitl graphics:

"10 Maces/Clubs and War Hammers" 
(https://skfb.ly/owIFs)
 by Gintoki1234 is licensed under 
 Creative Commons Attribution 
 (http://creativecommons.org/licenses/by/4.0/).
 
Decorate: That_One_Doom_Mod, Wh1teFang,SkeletronMK666, ZDOOM wiki sourcecode, ID sofware

Graphics: Id Software, SkeletronMK666,Monolith Productions
graphics also used and edited form various games including:
Blood, Heretic, Hacx, Brutal DOOM, and DOOM 1 and 2

sounds ripped from MKX, credits to Netherrealm Studios and WB

--------------------------------------------
New gore effects ripped and also Sprite Bashed form Brutal DOOM
SargentMK4 is credited

Sprite Bashing done by SkeletronMK666

BSTDTH sound file ripped form Hexen- Credit due to Raven Software
--------------------------------------------

1.5

MK II Scorpoin Mug sprited by SkeletronMK666
MK II Scorpion Player Sprites: Female Sub-Zero(Developer of Sub-Zero.wad), IDgames, SkeletronMK666
Player Sprites where recolored, edited, and sprite bashed in order to make the playerclass's sprites
(go download Sub-Zero.wad now on ID games!: https://www.doomworld.com/idgames/levels/doom2/s-u/sub-zero)

devil's flames' projectile Sprites: Jimmy Beaubien, The Innocent Crew

Specal Thanks to talented sprite artest ROSE for touching up the player sprites for ALL humman ninjas!

--------------------------------------
Geras

Sprite edits: SkeletronMK666
code: SkeletronMK666,That_One_Doom_Mod, Wh1teFang
Sound: Mortal Kombat 11 (NetherRealmStudios)

DSPUNCH ripped from- https://www.doomworld.com/idgames/levels/doom2/deathmatch/megawads/bourgfix

kicking animations where edited form Sargent Mark IV's bruatl doom graphis and youre's truly (SkeletronMK666)
code for kicking - SkeletronMK666

-----------------------------------------


STRYKER credits:
Sounds from the PKM from Firearms 3.0
SPRITE EDIT: SkeletronMK
"M60 Light Machine Gun" (https://skfb.ly/oEFBX) by Pieter Ferreira is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Graphics:
Gloves and hand/edits, shotgun:
Sergeant Mark IV, SkeletronMK

Baton:
"Tonfa Policial" (https://skfb.ly/oHWUE) by TutosN is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Uzi:
Sprites:Captain Toenail
sound: Ripped form Mortal Kombat 3

Glock:
Sprites: World Of Guns: Gun Dissasembly

3d Hand Taser:
Sprites:SkeletronMK, Sargent MK IV
https://sketchfab.com/3d-models/taser-stun-gun-8a1fd3f42f4340cfbd2f7efc4bf87111
3d model made by: Lucas Do Carmo

rigged skeleton:
                          
                          "Skeleton Rig" (https://skfb.ly/6RouE)
                           by CreativeMachine is licensed under Creative
                           Commons Attribution
                          (http://creativecommons.org/licenses/by/4.0/).
						  
1.8

Tremor Credits:

Sprites and Sprite edits where used either from scratch by SkeletronMK666 or
edits form previous graphics form other playerclasses:

Player sprites: Rose, SkeletronMK666, (Allied Marine Melee Sprites form Allied Merine mod)
===> all player sprites used these as a base (https://www.moddb.com/mods/allies-marine-package)

lava and stone graphics made form scratch by SkeletronMK666

Decorate: SkeletronMK666, Doom II sourcecode and Zdoom Wiki, (That_One_Doom_Mod, Wh1teFang| Fist redux used as a base for the fist code in all playerclasses edited
by skeletronMK666 later on)

sounds: Tremor sounds ripped from MKX, NetherRealm Studios

Shao Kahn credits:
KICK sprites: SallazarSpellcaster., and eharper256
Sprites: SkeletronMK666, lord_lothar, IDgames, RavenSoftware
Decorate: SkeletronMK666, IDgames
Knuckle Xray Crack sprites:  Combine_Kegan's GMOTA, with sprites from other artits to make the gautnlets:
(https://combine-kegan.itch.io/gmota) GMOTA DL page.

 =====================
1.8.1
goro credits

sprites: IDgames, SkeletronMK666

Decorate: IDgames, SkeletronMK666

Sounds: MidwayGames, taken form Mortal Kombat(1992), Mortal Kombat 4

additional sprite fixes from "sheriffsheep132" for Cyrax, Sektor, and Smoke's block animation.

final playtesteing for this version: SkeletronMK666, Arrowhead, and, H_Glados

=======================

Human Smoke Sprite Edits:

"sheriffsheep132", "SkeletronMK666", IDgames, "rose"  (Allied Marine Melee Sprites form Allied Merine mod)
===> all player sprites used these as a base (https://www.moddb.com/mods/allies-marine-package)
Smoke Effects, taken form Brutal DOOM.

Smoke's Drill Chainsaw: "Drillbit" (https://skfb.ly/6G8JD) by romullus is licensed under Creative Commons Attribution-ShareAlike (http://creativecommons.org/licenses/by-sa/4.0/).


previous credits are legacy content and various credits for previous versions of UMKD. many of the assets and code may not be used in XL


|========================= XL =========================|
MKSCRIPT, coded and compiled by SkeletronMK666 and Aura.
(Aura provided code for the "Save Action Timer" Scripts)
"dreo", and some optimization by "nomi"

victory medal sprites taken from MK II Graphics and edited by "KayLove"

D_SOULCH - Soul Chamber by Dan Forden

Beta Indev Testers and Feedback:
Xulgonoth

MK is property of WarnerBrothers, was originally developed by Midway. i do not own the rights.

Shadow Warrior Texture Credits:

Information:
Source: Shadow Warrior + Expansions
Count: 1350~
Palette: Full-color PNGs
Format: TX_ markers
Anims/Switches: ZDoom compatible
Description: All the textures from Shadow Warrior and it's expansions

Shadow Warrior Texture Credits:
Conversion: Ceeb
Author: 3D Realms, Wylde Productions, Level Infinity, Sunstorm Interactive
Submitted: Ceeb

Description:
Every texture from the Build game Shadow Warrior, the expansions Twin Dragon and Wanton Destruction, and all the animations I could find are defined.

Realistic Textures pack by RottKing:
https://www.doomworld.com/idgames/graphics/rtp


UMKMaps XL maps: "SkeletronMK666"
 
 "nomi" - UMKD31

 (Bobbylol map never sumitted)
 
UMKDXL map UMKD34 "Steel Mill" Ripped from Terminator Arena Created by "SkeletronMK666"

go download terminator Arena 3.0 now on idgames!!!!

"https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/termarena"

-Ghost Buster TExtures: Scuba Steve

D_SCORP- "BOBBY(LOL)" original midi arrangment etitled "Warriors From Refuse"

D_BETWEE- "James Paddock" midi arrangment of "The Sloughterhouse Jive" from Mortal Kombat Decption.

D_CONTRL- "Evelins", unknown, midi edit of "Control" by "Traci Lords"

D_PORTAL- KAHNS ARENA/PORTAL Midi Rendition By Dan Forbin, Edited and remixed Looped by "Bloo"

D_T2JD

Game: The Terminator: Future Shock
Year: 1995
Composed by: Andy Warr
MIDI versions: GM, FM
Platform: DOS

Additional info: This is a CD version rip. There two types of files, HMI and XMI. XMI are kind of leftovers from diskette version, which contain GM and FM version. CD version is GM only and contains more tracks.

https://www.karlsitretro.com/game_midi


///TDBOTS MORTAL KOMBAT EDITION CREDITS
Thank you TDRR!

//TDBots MK2: The faster-performing bots
//
//(C) 2022 Moises Aguirre / TDRR
//
//Licensed under the MIT license
/// distrubted by SkeletronMK for use in the UMKD2.0 Mod

TBND E,F and G made by inkoalawetrust, for map editor node previews.

Some ACS code cleanup early on was done by darkmessenger84.

DarkAssassin for the ACS function replacing A_FaceTarget.

guest6777 for quite a bunch of bug reports, a lot of testing, mod
	compatibility patches, and being very supportive of the project overall.

Gustavo6046 for his DecoBots and ZetaBots which inspired TDRR to create these.

hud system feedback and concept: "Jagyr"
hud system graphics: Midway, SkeletronMK666
hud system programing: Idgames sourcecode edited from zdoom wiki, SkeletronMK666

X-Ray graphics taken from "Netherrealm studios"'s Mortal Kombat (2011)

I left in graphics for modders to use and edit for themselves, but be warry of the credits and if you edit my code, you must provide credits as 
well as sift through my mess of a code.

=========

v1.1 and RC's Playtesting and feedback
Farfanguan
Hailstorm TTV
Aura
randomguy3605
spaskcrondusk
METAL DANNY 420

===================
1.2 Johnny update

Jonny credits:
Sounds: Nether Realm Studios, Midway, WarnerBros (Jonny Sounds taken from verious MK games)
Decorate: SkeletronMK666, That_One_Doom_Mod, Wh1teFang
Sprites: "DDADD", "SkeletronMK666", IDgames, Lobotomy Software, "SargentMK IV"

Special Thanks to DDADD for making the Johnny player sprites, witch i later sprite bashed
into the death and other gore animations, along with crouch sprites!

================
t-1000
-----
BERRETA PISTOL: SKELETRONMK666
Sounds for the BERRETA Freesounds.org
https://freesound.org/
Sprites:
3d model i found somewhere for free, then edited, then digitized and pre rednered for sprites.
-----                          
T-1000 Charcter concept, and some sounds taken from movie "Terminator 2: Judgement Day"
T-1000 Charcter sprites used the allied Marines mod from Realm667 (Credits above), then edited by "skeletronMK666"
T-1000 mug, IDgames, "SkeletronMK666"
T-1000 Code, The usual "SkeletronMK666", and "That_One_Doom_Mod", "Wh1teFang"'s edit of the fist redux from realm 667.
T-1000 hand blade frames used a 3d model and pre rendered graphics with image minipulation:
https://sketchfab.com/3d-models/49-sting-sword-lowpoly-obj-graysword-28a6c3ce35f54acb8ef9625b513e50f6
=================================
VULK

"Skeleton Rig" (https://skfb.ly/6RouE)
 by CreativeMachine is licensed under Creative
 Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Spriting and digitiation of 3d modles: SkeletronMK666
 FlameAxe sprite skeleton hands created with
                          ZAnatomy and can be found at:
                          https://www.z-anatomy.com/
                          and a fire gif i found on the internet.
                          the axe it'self was downloaded at:
                          https://www.turbosquid.com/3d-models/free-hand-axe-3d-model/457778
                          free of use.

 sounds for the Vulken player uses sounds form
                          https://freesound.org/
					
 code for most weapons was taken form the ID
                          sourcecode and edited to save time,
                          but was edited by SkeletronMK666
					
other models for weapons where rendred and made by
                          skeletronMK666
						
  XDEATH state for Vulken:
                          
                          Bones and Bone code taken form Realm667's
                          Daggerfall Skeleon, code by "Sir Squidly"
                          sprites by Bethesda Softworks, Daggerfall
						  PAIN sound for the Vulken playerclass made by H_GLaDOS
                          
                          
                          Evil Laugh used for the zandroum replacement taunt
                          provided by:
                          https://freesound.org/people/klankbeeld/sounds/126113/
						  
New animation frames for vulken in UMKDXL
including the kick aninmation and some death and crouch frames:

Model Information:
* title:	Anatomically Correct Skeleton
* source:	https://sketchfab.com/3d-models/anatomically-correct-skeleton-3247ca2f8a6346d78142f193eeb59c88
* author:	xandizandi (https://sketchfab.com/xandizandi)

Model License:
* license type:	CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
* requirements:	Author must be credited. Commercial use is allowed.

If you use this 3D model in your project be sure to copy paste this credit wherever you share it:
This work is based on "Anatomically Correct Skeleton" (https://sketchfab.com/3d-models/anatomically-correct-skeleton-3247ca2f8a6346d78142f193eeb59c88) by xandizandi (https://sketchfab.com/xandizandi) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)

HAM2 sound for Vulk's BFG hammer, desighned by "The1AndOnlyBloo", aka "Bloo"
