===========================================================================
Update to               : Zandoronum 3.2
Advanced engine needed  : Zandoronum 3.2
Primary purpose         : Deathmatch
===========================================================================
Title                   : Ultimate Mortal Kombat DOOM XL (1.6)
Filename                : UMKDXL.zip
Release date            : 3/16/2025
Author                  : SkeletronMK666/ various
Email Address           : [redacted]
Other Files By Author   : Terminator Arena, Penance 4 : Arena
Misc. Author Info       : MK is property of WarnerBrothers, was originally
                          developed by Midway. i do not own the rights.
                          
                          Shadow Warrior Texture Credits:
                          
                          Information:
                          Source: Shadow Warrior + Expansions
                          Count: 1350~
                          Palette: Full-color PNGs
                          Format: TX_ markers
                          Anims/Switches: ZDoom compatible
                          Description: All the textures from Shadow Warrior
                          and it's expansions
                          
                          Shadow Warrior Texture Credits:
                          Conversion: Ceeb
                          Author: 3D Realms, Wylde Productions, Level
                          Infinity, Sunstorm Interactive
                          Submitted: Ceeb
                          
                          Description:
                          Every texture from the Build game Shadow Warrior,
                          the expansions Twin Dragon and Wanton Destruction,
                          and all the animations I could find are defined.
                          
                          Realistic Textures pack by RottKing:
                          https://www.doomworld.com/idgames/graphics/rtp
                          
                          
                          UMKMaps XL maps: "SkeletronMK666"
                           
                           "nomi" - UMKD31
                          
                           (Bobbylol map never sumitted)
                           
                          UMKDXL map UMKD34 "Steel Mill" Ripped from
                          Terminator Arena Created by "SkeletronMK666"
                          
                          go download terminator Arena 3.0 now on
                          idgames!!!!
                          
                          "https://www.doomworld.com/idgames/levels/doom2/deathmatch/Ports/megawads/termarena"
                          
                          -Ghost Buster TExtures: Scuba Steve
                          
                          D_SCORP- "BOBBY(LOL)" original midi arrangment
                          etitled "Warriors From Refuse"
                          
                          D_BETWEE- "James Paddock" midi arrangment of "The
                          Sloughterhouse Jive" from Mortal Kombat Decption.
                          
                          D_CONTRL- "Evelins", unknown, midi edit of
                          "Control" by "Traci Lords"
                          
                          D_PORTAL- KAHNS ARENA/PORTAL Midi Rendition By Dan
                          Forbin, Edited and remixed Looped by "Bloo"
                          
                          D_T2JD
                          
                          Game: The Terminator: Future Shock
                          Year: 1995
                          Composed by: Andy Warr
                          MIDI versions: GM, FM
                          Platform: DOS
                          
                          Additional info: This is a CD version rip. There
                          two types of files, HMI and XMI. XMI are kind of
                          leftovers from diskette version, which contain GM
                          and FM version. CD version is GM only and contains
                          more tracks.
                          
                          https://www.karlsitretro.com/game_midi
                          
                          
                          ///TDBOTS MORTAL KOMBAT EDITION CREDITS
                          Thank you TDRR!
                          
                          //TDBots MK2: The faster-performing bots
                          //
                          //(C) 2022 Moises Aguirre / TDRR
                          //
                          //Licensed under the MIT license
                          /// distrubted by SkeletronMK for use in the
                          UMKD2.0 Mod
                          
                          TBND E,F and G made by inkoalawetrust, for map
                          editor node previews.
                          
                          Some ACS code cleanup early on was done by
                          darkmessenger84.
                          
                          DarkAssassin for the ACS function replacing
                          A_FaceTarget.
                          
                          guest6777 for quite a bunch of bug reports, a lot
                          of testing, mod
                          	compatibility patches, and being very supportive
                          of the project overall.
                          
                          Gustavo6046 for his DecoBots and ZetaBots which
                          inspired TDRR to create these.
                          
                          hud system feedback and concept: "Jagyr"
                          hud system graphics: Midway, SkeletronMK666
                          hud system programing: Idgames sourcecode edited
                          from zdoom wiki, SkeletronMK666
                          
                          X-Ray graphics taken from "Netherrealm studios"'s
                          Mortal Kombat (2011)
                          
                          I left in graphics for modders to use and edit for
                          themselves, but be warry of the credits and if you
                          edit my code, you must provide credits as 
                          well as sift through my mess of a code.

Description             : What is this mod? This mod is a First Person Mortal
                          Kombat Fan mod for DOOM II that
                          Plays like a first person fighting game in
                          Zandronum for online or offline play.
                          
                          What is new? Gameplay and UI overhaul, inlcuding
                          new control schemes and kombo systems, sacrificing
                          90% of weapons from the rosters of all characters
                          in order to make the Kombat Melee oriented so that
                          it feels like a fighting game. Goro And Shao Kahn
                          has been taken out from this update (adding them in
                          later) but to make up for it i ve added Reptile
                          with the new fighting system in place!
                          
                          -files and what they do?
                          
                          The TDBot mod, edited courtesy of TDRR per request
                          contains the bot ai that turns the offline or
                          online bots into melee fighting machines that rush
                          the player with melee attacks and Kombos
                          
                          The Maps are largely fighting arenas that resemble
                          fighting stages from the MK series, built for a
                          First person Environment.
                          
                          And of course UMKD, the Playerclass mod that
                          contains the PlayerClasses and mod itself
                          
                          Kontrolls:
                          
                          Fire = fist swing
                          
                          AltFire = Block
                          
                          Jump + Fire = drop kick
                          
                          Reload = Projectile Attack
                          
                          Zoom = Melee Weapon Attack
                          
                          Crouch + Fist swing = Uppercut
                          
                          Run + Forward = Dash Forward
                          
                          Side Kick = F
                          
                          Back + Block = Special Move
                          
                          Kombos: The Kombos in UMKDZ are now an advanced
                          fighting system that works ON HIT of an opponent
                          (Bleeding Actor)
                          
                          Fist, Fist, Fist, Fist = Saw Kombo
                          Uppercut, Fist, Fist, FIst = Special Kombo
                          Melee, Fist, Fist = Melee Kombo
                          
                          XRAY Meter:
                          
                          you can get an Xray damage buff by filling your
                          xray meter. once your meter is filled, you can
                          press Block and Fire at the same time to activate
                          your damage buff
                          
                          KREDTIS:
                          
                          MKSCRIPT, coded and compiled by SkeletronMK666
                          
                          D_DM2TTL - Soul Chamber by Dan Forden
                          
                          -2.0 playtesters:
                          AlphaTesters:
                          Arrowhead, CETERA, Aura, Ludwig, SkeletronMK666
                          
                          BetaTesters:
                          FURRYBEAR.OWO, Purplex, SkeletronMK666
                          
                          MK is property of WarnerBrothers, was originally
                          developed by Midway. i do not own the rights.
                          
                          

Additional Credits to   : Player Dive Kicking sprites:
                          mickeeyoofers, SkeletronMK666
                          
                          DECORATE CODE FROM FISTREDUX WAS USED TO MAKE THE
                          ICE AXE CODING AND MANY OTHER
                          THINGS, ALL COPIED CODE CREDITS BELONG TO IT'S
                          RESPECTIVE CREATOR: That_One_Doom_Mod, Wh1teFang
                          
                          ICEAXE artwork by skeletronMK666, animation for
                          axe, flamesword, and scorpoin dual swords made by
                          "TankTheta"
                          
                          some sounds and sprites where ripped form UMK3
                          provided by https://www.mortalkombatwarehouse.com/
                          
                          
                          i do not own the rights to mortal kombat or doom,
                          this is a non profit mod
                          made as a fan out of passion.
                          
                          other sprites where edited for hand and weapon
                          sprites to various degrees form
                          other games such as, duke nukem, doom, system
                          shock, hexen, and shadow warrior
                          by: SkeletronMK666, and animation fixes and sprite
                          art: TankThea.
                          
                          MKSCRIPT, coded and compiled by SkeletronMK666 and
                          Aura.
                          (Aura provided code for the "Save Action Timer"
                          Scripts)
                          "dreo", and some optimization by "nomi"
                          
                          victory medal sprites taken from MK II Graphics and
                          edited by "KayLove"
                          
                          
===========================================================================
* What is included *

New levels              : UMKD01-34
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : UMKD01-34
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : modified graphics from various games and mods,
                          check credits lump in UMKD.pk3 for more info
Build Time              : several years starting from UMKD1.0 to now
Editor(s) used          : pain.net, blender, UDB, slade3
Known Bugs              : most bugs have been eliminated, including bugs that
                          cause the player's controls to freeze on freeze
                          death, and other token problems that where fixed
                          thanks to Drio! thank you drio!
May Not Run With        : Anything besides zandronum 3.2!!!!!!!!!
Tested With             : zandronum 3.2!!!!!!!!!


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors