===========================================================================
                    (Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version                 : Final
Advanced engine needed  : Doom2.exe or compatible
Primary purpose         : Singleplayer / Co-op
===========================================================================
Title                   : 150 Line Massacre: The Golden Skulls
Filename                : 150lnmg.wad, 150lnmg.deh, 150lnmg_ws.wad
Release date            : 12/10/2023
Authors                 : NinjaDelphox, Arsinikk, Cacodemon187, and Largecat
Email Address           : [redacted]
Other Files By Author   : Arsinikk - Purple Rain, 100lnm, 200lnm
                          NinjaDelphox - Corruption, 100lnm, 200lnm
Misc. Author Info       : Arsinikk is an expert at petting llamas.
                          NinjaDelphox is bad at Ninja Gaiden (But not really)

Description             : 
				  "Rifts in time have opened up across the
				  worlds, allowing the demons to pour in
				  droves and wreak havoc.
				  
				  With Space and Time tearing itself apart,
				  the UAC have traced the of the time rifts
				  to the skull arbiters that have finally
				  come out of hiding.
				  
				  This paradox has also brought you back
				  from the dead... with your flesh restored,
				  there's only one thing on your mind: revenge
				  against those fiends that stole your soul.
				  
				  What about saving the earth from total
				  collapse of time and space itself? If it means
				  you can crush more demon skulls under your boot.
				  Sure, why not."

				  150 Line Massacre: The Golden Skulls is a
				  vanilla megawad project featuring 32 main
				  maps, as well as 4 bonus maps accessible
				  from the episode selection. Each map was
				  designed for pistol start in mind, but
				  continuous is perfectly playable as well.
				  Each map has all difficulties implemented,
				  including series staple Vile Cruelty through
				  the ZDoom difficulty select or coop_spawns
				  and solo-net on non-ZDoom ports.
				  
				  New to 150 Line Massacre is the inclusion of
				  the golden skulls, now being the only item to
				  count towards the percentage, with 1 hidden in
				  each map, they are required for a proper 100%
				  playthrough of the game.

===========================================================================

                          IMPORTANT NOTICE ABOUT PLAYING 150 LINE MASSACRE:

                          Play and record demos on -complevel 2
				  (Especially on PrBoom Plus)

				  (ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports
				  have compatibility settings applied automatically).

				  If using the Eternity Engine, make sure you are using
				  devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/
				  (There is a game-breaking bug in the current 4.02.00
				  stable build as of now).

--- How to launch ---   :
                    
                         For source ports:
			       use 150lnmg.wad (-complevel 2). DEHACKED is directly
		   	       embedded in the wad file.
			  			  
			 	 For Vanilla Doom/MS-DOS:
				 Because this is the idgames version, you must patch
                         your own doomhack.exe yourself with Dehacked
				 (version 1.9 of Doom2.wad is requred, 
			   	 even for Chocolate Doom users)

===========================================================================

* Full Credits *

Mapping			: NinjaDelphox  -  Map 01 - 12, 15, 17, 19 - 25, 28 - 35
				  Arsinikk  -  Map 13, 14, 16, 26, 36
				  Cacodemon187 - Map 18
				  Largecat - Map 27

Story				: NinjaDelphox


Graphics, Custom		: Arsinikk
Palette/Colourmap


DehackEd, Decorate,	: NinjaDelphox
ACS, MAPINFOs

===========================================================================

* Maps and music credits *

Map 01 - Hillside by NinjaDelphox - Chapel Hidden in Smoke - Castlevania: Order of Ecclesia
Map 02 - Battlegrounds by NinjaDelphox - Nothing Beats - Mega Man Zero 4
Map 03 - Courtyard by NinjaDelphox - Clockwork - Castlevania: Circle of the Moon
Map 04 - Cardinal architecture by NinjaDelphox - Norfair - Metroid: Zero Mission
Map 05 - The Fissure by NinjaDelphox - The Final Battle - Final Fantasy IV DS
Map 06 - Intermission I by NinjaDelphox - Out of Phase - Parasite Eve
Map 07 - Hillside Lake by NinjaDelphox - Emerald Mist - Castlevania: Order of Ecclesia
Map 08 - Warzone by NinjaDelphox - Into the Dark Night - Castlevania: Dawn of Sorrow
Map 09 - Marble Garden by NinjaDelphox - Awake - Castlevania: Circle of the Moon
Map 10 - Redzone by NinjaDelphox - Across the View - Parasite Eve
Map 11 - Volcanic by NinjaDelphox - Volcano - Mega Man Zero 3
Map 12 - Intermission II by NinjaDelphox - Lunatic Pandora - Final Fantasy VIII
Map 13 - Hell is What you Make it by Arsinikk - Enemy Encounter - Alone in the Dark
Map 14 - Bloody Books by Arsinikk - The Everlasting Negative - Mark Klem
Map 15 - Deep in the Abyss by NinjaDelphox - The Abyss - Castlevania: Dawn of Sorrow
Map 16 - Headspace by Arsinikk - Succession of Witches - Final Fantasy VIII
map 17 - Valhalla by NinjaDelphox - Inner Quarters - Castlevania: Aria of Sorrow
Map 18 - El Carnaval de Rondizzoni by Cacodemon187 - Unbreakable Will - Mega Man Unlimited
Map 19 - Lake of Rot by NinjaDelphox - Silent Madness - Castlevania 64
Map 20 - Citadel of Rot by NinjaDelphox - Wandering Flame - Final Fantasy X
Map 21 - Intermission III by NinjaDelphox - Missing Perspective - Parasite Eve
Map 22 - Cainhurst Rise by NinjaDelphox - Mini Boss - Super Metroid
Map 23 - Valley of Flame by NinjaDelphox - Consensus - Parasite Eve
Map 24 - Night of Black Knives by NinjaDelphox - War Agony - Darkstalkers 3
Map 25 - Rotting Garden by NinjaDelphox - Oriental Sentinels - Mega Man ZX Advent
Map 26 - Clockwork Rabbit by Arsinikk - Music Box Suite - Fable II - Arsinikk edit
Map 27 - The Spider Supplicant by Largecat - Preacher - Largecat
Map 28 - Temple of Zharkan by NinjaDelphox - Forever Torment - Darkstalkers 3
Map 29 - Palace of Time by NinjaDelphox - Morrigan's Theme - Darkstalkers 2
Map 30 - Hearts of Chaos by NinjaDelphox - Lichdragon Fortissax - Elden Ring
Map 31 - The Void Beyond by NinjaDelphox - Premonition - Final Fantasy VIII
Map 32 - Home of the Gods by NinjaDelphox - Fetus of God - Darkstalkers 3
Map 33 - Stop Burning by NinjaDelphox - Mattrex Stage - Mega Man X5
Map 34 - Paradigm Shift 150 by NinjaDelphox - Paradigm Shift - Final Fantasy XIII-2
Map 35 - Don't Die Lmao by NinjaDelphox - Man with the Machinegun - Final Fantasy VIII
Map 36 - Eye of the Beerholder by Arsinikk - Fuck Everything - Andrik Arkane - Arsinikk

===========================================================================

* Additional Credits *

Animated exit switches and teleports by Arsinikk

Skies and OFALLB from OTEX by Ola Björling (ukiro)

Portal texture from MuumiPack by Muumi

Vanilla patch fixes from CC4-tex

God Cyberdemon sprites from Realm667 as Dark Cardinal - id software, Jimmy, zrrion the insect, Espi, Ebola

God Cyberdemon SFX From Metroid Prime

Heart sprites by Konami from Contra III

Heart death sound from Metroid Prime

Super Zombie sprites from Realm667 as Former Ranger - id software, MagicWazard

Arsinikk for making the Map 08 Golden Skull area work properly with monsters
                          
===========================================================================

* What is included *

New levels              : 36
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No (use both 150lnmg.wad and 150lnmg.deh
                          for Vanilla Doom)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP32 + Bonus MAP33-MAP36
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : No
Other mods              : Most mods should be compatible within reason
Difficulty Settings     : Yes


* Construction *

Base                    : Maps 1 - 5 from Ninja's 5 Maps with only 100 Lines,
                          everything else from scratch.

Build Time              : 8 months for mapping. (lol)

Editor(s) used          : Ultimate Doom Builder, Slade3, Adobe Photoshop,
                          WhackEd4, Dehacked, Logic Pro, Sekaiju, eevee doom
                          text generator, Doom Builder X.

Known Bugs              : Nearly all maps will suffer from sprite limit,
                          Map 31 has a savegame buffer overflow in vanilla.

Tested With             : Chocolate Doom, DSDA-Doom 0.27.0, ZDoom 2.8.1,
                          Eternity 4.0.3 devbuild, GZDoom 4.10.0.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse as long as they ask the author. Permissions have been obtained from
original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors