The Long Trek Back Home change log
------------
Version 1.1
December 22 2021

GENERAL
-The DeHackEd patch file has been included in the WAD file as a lump. The same file is still also included loose for use with executables that don't have integrated DEH support (for example, doom2.exe: must be patched separately with DeHackEd)
-The map names for the intermission screen have been redone, with some anti-aliasing and other touching up in addition to contrast being slightly higher than the original equivalent names.
-DEMO3 re-recorded due to changes desyncing
-TITLEPIC updated with version number

MAP01
-Line 346: better alignment

MAP02
-Line 59: better alignment
-Line 757: texture shifted down 8 to prevent tutti-frutti
-Line 1383: shifted slightly to counter the 'elastic collisions' bug which seemed to happen rather often here
-Geometry altered south of sector 89 (one of the stair switches). It was possible to jump down here and become stuck.
-Staircase area to the end is brightness 144 instead of 112
-Stair switches now use the SKIN switch (eye on tan flesh) unused elsewhere in the level. Switch's sector outside of the green brick building (sector 238) raised 8 units
-Outside green brick building: platform with stair switch has a tall green torch to match the other stair switch. The nearby platform has a short blue torch now.

MAP03
-Lines 56, 41: shifted textures to prevent tutti-frutti
-Line 263: upper texture changed to prevent tutti-frutti

MAP04
-Line 660, etc.: better alignment

MAP05
-The megasphere area accessed by a door opening automatically after 5 minutes (sector 60) is no longer counted as a secret area. Instead, the fifth secret is now the pain elemental closet opening in the corpse room (sector 376).

MAP06
-Rock wall near berserker lift in start area (line 496): now lower unpegged so it doesn't move with the door
-Ceiling section near the exit (sector 71): flat changed to match the rest of the room

MAP08
-Sector 437 (teleport out of exit area) now has effect 8 (Light Glows 1+ sec)
-Line 742: better alignment
-Autodestruction hall: 
 -Texture changes
 -The barrel chain leading to instant death is longer. Crushers adjusted, total time to find the exit is longer
 -The corridor's ceiling is higher which gives more time to leave it before being crushed
 -Voodoo doll is better protected by the closing door, so player should no longer take damage upon successful exit
 -Stimpak added in front of the autodestruction switch to compensate for the initial doll damage
 -Lift to the earlier area and its switch are also covered by the crushers
 -Central pillar reshaped and moved slightly so that it blocks less of the view when exiting the corridor
 -Backyard wall near blood pool adjusted: another inaccessible ledge with sky view added so that the sky can be seen when escaping from the factory.

MAP09
-Line 492 missing texture added
-Sector 172: ceiling raised to 2048, brightness changed to 208 (mostly cosmetic) 

MAP10
-Portal to original start room: floor lowered 16 units (sectors 195, 198)
-Line 889: type changed to 38 to prevent crash in vanilla. Useless inherited tag removed from secret sector 270
-Line 202: texture changed to match opposite side

MAP12
-Line 1566: better alignment
-Line 485 etc.: better autoalignment
-Line 1182: better alignment
-Line 1178 etc.: textures changed to hide misalignment when door opens
-4 candles added to lost soul alcoves 43 & 44

MAP13
-New secret area immediately north of sector 37 (teleporter in blue room). It was possible to jump north into the corner from the teleporter and become stuck.
-Line 664: better alignment

MAP14
-Metal walls of lines 1670, 1669 near starting area: better alignment
-Multiplayer only: 2 new radiation suits

MAP16
-Wooden warehouse building exterior: better alignment

MAP17
-Door track texture of switch closet to re-raise stairs out of revenant/archvile place: changed to blue lights (lines 1671, 1673)
-Line 2241, etc.: better alignment

MAP18
-Sector 4 (interior gray marble building): 2x mancubus: changed to pain elemental and pig
-Some auto-alignment
-Line 788, 1083, etc.: better alignment
-Line triggers that lower door to final lift building: type changed to 38

MAP19
-Stairs added inside the beginning building (sectors 456 & 457) that allow you to return to the earlier area from the lobby
-Line 1559: better alignment
-Necropolis: Spider, Zombie and Construct quarters have had their teleport closets activate by lowering floor instead of door (mostly under-the-hood) and teleport in additional monsters after a secondary closet's 768-height floor has finished lowering.

MAP20
-'Collapsing bridge' sections, sectors 116, 117: can also be activated by using them from the sides.
-Secret in sector 477: second plasma gun added
-New construct added in front of grated window out of dark green area as a counter-visplane measure. The platform has a mancubus. 4 shells added. The existing nearby mancubus has been changed into a cacodemon.

MAP22
-Sectors 123 and 124: embiggened to fix the sky leaking in vanilla

MAP25
-Texture alignment on symbol wall (line 694 - 755)
-Soulsphere 426: changed to invulnerability

MAP26
-Music track (D_MESSG2) modified

MAP27
-Fixed misaligned textures on viny marble walls (lines 246, 264, 263)
-Steps in the starting area: textures changed to prevent tutti-frutti, and for consistency's sake

MAP28
-Line 1740 (border of lava and exit area) is now monster-blocking again, so the barons don't leave the room into the lava.

MAP29
-Line 2455: no longer lower unpegged. Room auto-aligned

MAP30
-Lines 4786, 4412, 4413, 4331, 4328, 4405: better alignment
-Box of Ammo added to sector 359 northwest (moat around effigy)
-Line 3714: lift's texture changed

MAP31
-Fixed an inoperative door (sector 157)

MAP32
-Line 550: back lower texture changed to prevent tutti-frutti

------------
Version 1.0
September 30 2021
Initial release.