========================================================================================
Advanced engine needed  : No
Primary purpose         : Single play
========================================================================================
Title                   : Switcheroom 2
Filename                : swtchrm2.WAD
Release date            : 01/01/2021
Project Leader          : Jaws In Space, Scifista42, Megalyth
Email Address           : [redacted]
Description             : The idea here is to take a map from one of the 3 Doom 2 
			  episodes: Maps 1-11 Starport, Maps 12-20 City, Maps 21-30 
			  Hell, & remake the map for another episode.

Additional Credits to   : Scifista42 & Megalyth for creating the project & accepting 
			  half of the maps.
			  Jaws In Space for taking over development when Scifista42 
			  & Megalyth got busy.
			  Titlepic, Dehacked, & intermission story by Jaws In Space.
			  Credit, Bossback, & CWILV Graphics by Magnusblitz
			  Lava fall textures from ScytheX.
========================================================================================
Map Informaption
Map01: Map30 - Symbolic by AD_79
Map02: Map16 - Subjunction by dpstatic
Map03: Map19 - Main Sewers Hub by Walter confetti	(Edits by Jaws In Space)
Map04: Map22 - Low Power by Magnusblitz
Map05: Map21 - Tech Zen by Cell				(Edits by Jaws In Space)
Map06: Map15 - Coolant Zone by Magnusblitz
Map07: Map27 - Experimentation Lab by Fernito
Map08: Map29 - The Waste Pit by Faceman2000
Map09: Map28 - Starport by Megalyth
Map10: Map18 - Purifier by cannonball
Map11: Map12 - The Facility by traversd
Map12: Map02 - Alleyway by Jaws In Space
Map13: Map25 - Lava Flow by Jaws In Space
Map14: Map24 - Waterside by cannonball
Map15: Map31 - Rock N' Roll City by Joe-Ilya
Map16: Map26 - The Docks by Jaws In Space
Map17: Map03 - Nukage District by Jaws In Space
Map18: Map09 - Infected Well by cannonball
Map19: Map11 - Entrepreneurial Hub by Big Ol Billy
Map20: Map05 - Misanthropia by tourniquet
Map21: Map01 - Dark Descent by Megalyth
Map22: Map32 - Brutto by scifista42			(Edits by Jaws In Space)
Map23: Map17 - Seoreh Cinatas by tourniquet
Map24: Map04 - Tomb of the Apostate by Walter confetti
Map25: Map10 - Unhallowed Fortress by Tactical Stiffy	(Edits by Jaws In Space)
Map26: Map06 - Crunch by Joe-Ilya
Map27: Map13 - Camp Blood by cannonball
Map28: Map14 - Caustic Den by cannonball
Map29: Map08 - The Trickery Domain by Noiser
Map30: Map20 - Yugoth Sins by Archi
Map31: Map23 - Wolfenstein's Monster by Megalyth
Map32: Map07 - AARDWOLF by traversd
========================================================================================
Midi credits
Map01 - Tar by Jimmy
Map02 - Relic (Alt) by Psyrus
Map03 - Watching You by Jimmy
Map04 - Stealth Mode by Jimmy
Map05 - Expanse by Psyrus
Map06 - Trigger by Mr. Freeze & Bucket
Map07 - Ashtray by Psyrus
Map08 - First Person Shooter (Doom Movie) by apb/Nabernizer
Map09 - Pyre by Psyrus
Map10 - Into Sandy's City by Bobby Prince
Map11 - Unruly Fortress by Jimmy
Map12 - Saturn by Dial-Up
Map13 - Plexus by Psyrus
Map14 - Last Resort by Jeremy Doyle
Map15 - Space Cadet by Kyuss
Map16 - Ascension by Psyrus
Map17 - Brad News by Dial-Up
Map18 - Sinister by Bobby Prince
Map19 - Infernal Return by Big Ol Billy
Map20 - Panel by Zan Zan Zawa Veia
Map21 - Agony Rhapsody by L.A. Sieben
Map22 - Eyes of ROCK by Mike Caron
Map23 - Dwarven Clanhall by Brian Luzietti
Map24 - The Oath by Merciful Fate
Map25 - Taste of my Scythe by Children of Bodom
Map26 - The Malachi Crunch by NOFX
Map27 - Excalibur by Lee Jackson
Map28 - Deep Forest by Stuart Ryan
Map29 - E2M2 remix  by SidZetmeck
Map30 - Opening To Hell by Jason Reichard
Map31 - Evil Incarcerated by Jimmy
Map32 - The Grosse Beneath by Jimmy
========================================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes

* Play Information *

Game                    : DOOM 2
Map #                   : Maps 1-32
Single Player           : Designed for
Cooperative 2-4 Player  : Some Maps have them.
Deathmatch 2-4 Player   : Some Maps have them.
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch, based on the original IWAD maps
Build Time              : February 2014 to January 2021 (6 years, 11 months) 
Editors used            : Various
May Not Run With        : Scissors
Known Bugs              : Map 32 hits the sprite limit bug, you may be fighting an 
			  invisible Cyberdemon in some parts of the map.
			  Some maps hit the vanilla savegame buffer limit.
Tested With             : GZDoom, Prboom, Chocolate Doom, etc.



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *