===========================================================================
Advanced engine needed  : Vanilla compatible
Primary purpose         : Single play
===========================================================================
Title                   : The Ruins' Awakening
Filename                : ruinsawa.wad
Release date            : December 27, 2019
Author                  : Pierrot
Email Address           : [redacted]
Other Files By Author   : Subverted (subvertd.wad)

Description             : The Ruins' Awakening is a set of 9 speedmaps I made
                          for the Plutonia iwad, mostly featuring lost caves
                          and ancient temples lying somewhere in the jungle.
                          
                          Let's say you're the sole survivor of an expedition
                          to these dormant places that suddenly get revived
                          by an evil force. Your mission is to get to the
                          sacrificial chamber where the source is located,
                          and stop whatever is happening here.

Map List                : All maps are vanilla compatible. Pistol-start is
                          the best way to play them since they were not built
                          with continuous play in mind.
                          Difficulty is NOT implemented. The mapset starts
                          easy and gets harder with each entry.


                          Build time and thoughts about difficulty:

                          MAP12 - Relic (1 hr)
                          Very easy, more like an introduction map.

                          MAP13 - The Camp (1 hr)
                          Easy.

                          MAP14 - Emerald Cairn (1 hr)
                          Easy but can be low on resources.

                          MAP15 - The Rush (2 hrs)
                          Medium, action oriented. Low on resources.

                          MAP16 - Underearth (2 hrs)
                          Medium.

                          MAP17 - Purification (2 hrs) - Medium, puzzle-ish.

                          MAP18 - The Sunken Ruins (3 hrs)
                          Hard, with platforming.

                          MAP19 - Prayers (3 hrs)
                          Hard. Grab the "skulls" to progress.

                          map20 - Ceremonia (5 hrs)
                          Hard, lot of monsters, action and game mechanics. 

Additional Credits to   : Id Software for DOOM and Final DOOM
                          Dario and Milo Casali for The Plutonia Experiment
                          Pascal vd Heiden for Doom Builder
                          Simon Judd for Slade

===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Plutonia
Map #                   : MAP12-20
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 20 hours for mapping (see map list for detail),
                          additional time for testing and cleaning
Editor(s) used          : Doom Builder 2, Slade 3
Known Bugs              : MAXVISSPRITES can be reached in map20. 
Tested With             : Chocolate Doom 3.0.0, Crispy Doom 5.5.2,
                          PrBoom-plus 2.5.1.4 (cl4), GZdoom 3.3.0


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
