===========================================================================
                    (Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version                 : v1.2 Final
Advanced engine needed  : Doom2.exe or compatible (DehackEd)
Primary purpose         : Single / Coop
===========================================================================
Title                   : SLOTTER VULT
Filename                : slottrvt.wad, slottrvt.deh, slottrvt_ws.wad
Release date            : 8/15/2023
Author                  : Arsinikk
Email Address		: [redacted]
Other Files By Author   : 100 Line Massacre
                          200 Line Massacre: The Slaughtering
			  Hellcinerator
			  100 Line Christmas
			  Hell Revealations

Misc. Author Info       : I'm that Vanilla slotter mapper.

Description             : SLOTTER VULT is a single Vanilla+ Doom map (complevel 2)
			  created with the resource of the upcoming "Hell Revealations"
			  megawad. Since the map doesn't really fall within the "Hell
			  Revealed" style in gameplay or aesthetics, I figured I'd
			  release it standalone.

			  This map is heavily inspired by Huy Pham's Deus Vult.
			  Sort of think of it as a Vanilla compat version.

			  While this map targets Vanilla Doom (no VPOs, etc),
			  I highly suggest playing in a port that increases the
			  sprite limit, as this map was designed ignoring the limit.
			  Technically this map can run and play demos in Vanilla Doom,
			  but I can't say it's exactly playable in Vanilla (due to
			  the sprite limit).

			  This map is supposed to be hard. If it's too hard on Ultra-
			  Violence, don't feel bad dropping down a difficulty or two.

			  A very special thanks to our testers:
			  - tonytheparrot (UV)
			  - Cacodemon187 (HMP)


===========================================================================

--- Port Compatibility ---   :

                         Play and record demos on -complevel 2
                         (Especially on PrBoom Plus)
						 
                         ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports
                         have compatibility settings applied automatically.

                         If using the Eternity Engine, make sure you are using
                         devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/
                         (There is a game-breaking bug in the current 4.02.00
                         stable build as of now).

===========================================================================

--- How to launch ---   :
                    
                         For source ports:
                         use slottrvt.wad (-complevel 2). DEHACKED is directly
                         embedded in the wad file.
			  			  
                         For Vanilla Doom/MS-DOS:
                         you must patch your own doomhack.exe yourself
                         with Dehacked (version 1.9 of Doom2.wad is required, 
                         even for Chocolate Doom users)

--- Additional Files ---   :

                         slottrvt_ws.wad - optional for ports that support
                         widescreen graphics.


===========================================================================

* Credits *

Mapping	                : Arsinikk


Playtesting             : Arsinikk
quality control           Cacodemon187
			  tonytheparrot	  


Graphics, Custom        : Arsinikk
Palette/Colourmap


DehackEd, Decorate,     : Arsinikk
ACS, Coding


===========================================================================

* MUSIC CREDITS *

Title: "Pearlescent" - Jimmy
Inter: "All Systems Agogo" - Alfonzo
01: "Caught in the Shadows" - Jimmy
02: "Night Air" - Jimmy

===========================================================================

* Additional Credits *
                                                  
Texture credits:         - Additional textures and flats from Hell Revealed
			   I and II
                         - Minor additional textures/flats from CC4-TEX, Quake III
                          
GFX/SFX credits:         Arsinikk
			   - All menu graphics including M_DOOM, TITLEPIC,
			     INTERPIC, CREDIT, STBAR, Menu gfx
			   - Double Chainsaw GFX + SFX
			   - 60%/40%/invuln health status bar mug sprites based
			     off the mug sprites from Deus Vult II
			   - Chaingun GFX
			   - Textures: texture/flat gray recolours on MAP02, Green
			     Window (WINDOW4), Yellow fire wall (YELFIRE*)

			 Vphurple Izumi
			   - Barrel sprites and animation

			 Hell Revealed
			   - SKY3 from Hell Revealed

			 Christopher Golden (Doom Zero)
			   - Plasma GFX + SFX
			   - Arachnotron SFX

			 Eternal (Epic 2)
			   - Quake III / HR2 skull switch texture (on/off)

			 Grimm, NightFright, Nash
			   - New pistol, shotgun, SSG, and chainsaw sprites adapted from
                             "Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy"
			     (Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash)

			 Doomkid (Bourgeois Deathmatch)
			   - Double fist GFX

			 Huy Pham (Deus Vult II)
			   - 100%/80% health status bar mug sprites

			 Realm667
			   - Beating heart on pillar GFX

			 Jimmy, NeuralStunner
			   - Gargoyle Wing ZDoom font

                          
===========================================================================

* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No (use both slottrvt.wad and slottrvt.deh
                          for Vanilla/Chocolate Doom)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-02
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : Speedrunning
Other mods              : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch

Build Time              : Two and a half weeks for the map itself. Months on the Hell
			  Revealations resource pack.

Editor(s) used          : Ultimate Doom Builder, Slade3, Adobe Photoshop,
                          WhackEd4, Dehacked, eevee Doom Text Generator

Known Bugs              : - Sprite flickering will happen. Use a limit-removing port.
                          - Let us know if you come across any bugs.

Tested With             : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom,
                          DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild,
                          Crispy Doom, Woof, etc. - Will pretty much work with most
                          any port that has Vanilla (DehackEd) Compatibility options
                          and voodoo doll support.


* Copyright / Permissions *

Authors MAY ONLY use the contents of this file as a base for modification or
reuse as long as they credit the author(s). Permissions have been obtained from
original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors