===========================================================================
Advanced engine needed  : ZDoom based (Skulltag, ZDoom, ZDoomGL)
Primary purpose         : Music replacement
===========================================================================
Title                   : Doom 2 Variations by Dimaension X
Filename                : dimxmus.wad
Release date            : 5/3/09
Author                  : Mr. Chris
Email Address           : chrisdragon425@yahoo.com
Other Files By Author   : rockit.zip, valve.zip, endmus.zip, etc

Description             : With the release of Dimaension X's "Doom 2 Variations" tribute
			: to Bobby Prince's compositions for Doom 2, I quickly assembled
			: a workable PWAD using the songs to be used in the game using
			: a ZDoom source port.
			:
			: Note I used 16bit mono in order to reduce file upload size
			: but the songs still sound pretty good. If you want to listen
			: to Dave's tracks in full quality, head to http://dimaensionxblog.blogspot
			: or simply go directly to http://www.archive.org/details/the_doom_2_variations

Additional Credits to   : Id Software, XWE and Dave Lanciani, the man behind the Dimaension X project.
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : Yes!
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No


* Play Information *

Game                    : Doom 2
Map #                   : N/A
Single Player           : N/A
Cooperative 2-4 Player  : N/A
Deathmatch 2-4 Player   : N/A
Other game styles       : N/A
Difficulty Settings     : N/A


* Construction *

Base                    : New from scratch
Build Time              : Couple of hours
Editor(s) used          : Wintex, XWE, Goldwave, RazorLame
Known Bugs              : With Skulltag 0.97D or earlier, saving a game on a "repeating music" map (IE MAP15)
			: , quitting and  loading up that particular savegame might cause the engine to play the
			: MIDI file and not the MP3 that the MAPINFO lump points the game to play instead.
			: Just a minor quirk that could be fixed by usingthe  IDMUS cheat. ZDoom 2.3.1 is
			: not affected by this problem nor is the latest Skulltag development version.

May Not Run With...     : Any ports that are not ZDoom based


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

