===========================================================================
Advanced engine needed  : Skulltag+
Primary purpose         : Deathmatch
===========================================================================
Title                   : World of Anarchy
Filename                : wrldanar.wad
Release date            : 26/02/15
Author                  : MCFreak
Email Address           : desiredemail@gmx.us
Other Files By Author   : Corruption of UAC, Demon's Headquarters.

Description             : Here's a generic deathmatch wad i made from
                          months of procrastination. It's actually a
                          representation of how today's deathmatch wads
                          look, missing that good old fragtastic feeling.
                          This level may or may not be an exception, i'll
                          let you be the judge of that. It features many
                          corridors, rarely hidden ones. Oh, and as always,
                          you MUST use skulltag data and actors for it to
                          work properly. Unless you wanna see a bunch of
                          missing textures and actors.

Additional Credits to   : iD software for Doom, Carnevil and the rest of
                          the team for ST, Zdoom devs, +26 to go.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Skulltag Data/actors


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 4 months (of procrastination)
Editor(s) used          : Doom Builder 2, Slade and xWe
Known Bugs              : There may be a HOM present near the bloodfalls in
                          the small corridor to the south(automap facing).
                          If you find any more bugs, email them to me and
                          i'll try and fix it.
May Not Run With...     : Anything below skulltag or Zandronum+ without
                          data/actors.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors